![]() ![]() Instead you’ll need to keep an eye on the hovering symbols above the heads of those in your prison, as well as remembering to assign and unassign people. There’s no notification stack either, so if your attention is needed somewhere, it’s not immediately obvious. The balance feels off, and as a result things don’t flow so smoothly. But others, such as assigning staff a room to work in, or ensuring prisoners receive medical attention after a fight, do. It’s odd, because a lot of things happen without needing much intervention from the player. I have to admit, it wasn’t long before I got bored. Instead I dialed the speed up to full pelt and just sat and watched as things ticked over with no difficulties. Occasionally prisoners will fight, try to escape or get sick, but after a few seconds the issue is resolved, or you can simply assign them to where they need to go. Forget official visits, roaming vermin or unsatisfied inmates en masse (although prisoners also can’t complain about their conditions I suppose). For example, there’s no sense of pressure or feeling that you’re losing control. Prison Tycoon: Under New Management is a bit of a conundrum because there’s lots to build and do, but it seemingly has very little consequence. This is about the only sense of progression you get in the game unfortunately. It kind of just happens and I found no clear target to hit in order to level up. It needs about another five settings up to really get things moving.Īs you expand, your prestige level will move up, unlocking new items, rooms and other perks too. There is an option to speed up the action to make things run a couple of times faster than usual, but even at this pace it feels too slow. I say day, but at the end of each evening a month has passed, and you’ll be provided with the obligatory performance review of your prison. ![]() As a result your prison feels pretty lifeless, even the announcer only bothers to chirp in at the start and the end of each day. The dullness stretches to other rooms too, because there are very limited animations and character to each of them and the goings on within. It’s something I can’t put into words well enough, but when you play it you will see what I mean. The only saving grace is the ability to clone rooms and save fiddling around, however you’ll still need to hook them up to the electricity grid.Įven if you fill them with stuff, they still feel too big. I ended up just doing the bare minimum with my room layouts, because if you make them larger than needed they end up feeling empty anyway. I never figured out how to move an item, I had to delete it and create a new one from scratch. Getting setup is straightforward enough, but then trying to edit your room, or move items within it turns into a right faff. This isn’t just limited to menus, room building also falls onto the wrong side of being user friendly. What results is a painstaking process which feels like a fundamental issue due to you needing to go through the same thing numerous times to effectively play the game. Instead you need to bob around other menus to break free. Getting out of the prisoner management menu is also a faff, simply hitting B won’t let you exit. Even when you do, it feels like some of your inputs don’t register from time to time. However, trying to figure out whether you need to move the thumbstick or the D-Pad to get to where you need to be is a bit of a lottery. For example, when you are trying to navigate room options you’ll need to choose from several options in a sub menu. To be blunt, the layout is dull and clunky. Sadly, navigating them isn’t quite as smooth and seamless in Prison Tycoon: Under New Management. The menu layout and UI immediately reminded me of the reimagined hospital classic. This is a game which is very similar to Two Point Hospital and the like, in terms of structure and style. ![]()
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